tests: Test signature reflection via D3DReflect().

Ported from Wine.
This commit is contained in:
Zebediah Figura
2024-01-06 19:02:43 -06:00
committed by Alexandre Julliard
parent d1be80e08d
commit 0f46e7bbad
Notes: Alexandre Julliard 2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
2 changed files with 200 additions and 0 deletions

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@@ -86,6 +86,7 @@ HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
#endif /* __D3DCOMPILER_H__ */