libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.

This commit is contained in:
Henri Verbeet 2016-11-02 11:31:59 +01:00
parent d97df34093
commit 0f38858996
3 changed files with 92 additions and 20 deletions

View File

@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL)); VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
vkd3d_free(root_signature); vkd3d_free(root_signature);
@ -146,28 +147,95 @@ static struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12R
return impl_from_ID3D12RootSignature(iface); return impl_from_ID3D12RootSignature(iface);
} }
static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VK_SHADER_STAGE_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case D3D12_SHADER_VISIBILITY_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
return 0;
}
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature, static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc) struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
{ {
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkPipelineLayoutCreateInfo pipeline_layout_info; struct VkPipelineLayoutCreateInfo pipeline_layout_info;
struct VkDescriptorSetLayoutBinding *binding_desc;
struct VkDescriptorSetLayoutCreateInfo set_desc;
unsigned int i;
VkResult vr; VkResult vr;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl; root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1; root_signature->refcount = 1;
if (desc->NumParameters)
FIXME("Non-empty root signatures not supported yet.\n");
if (desc->NumStaticSamplers) if (desc->NumStaticSamplers)
FIXME("Static samplers not implemented yet.\n"); FIXME("Static samplers not implemented yet.\n");
if (desc->Flags) if (desc->Flags)
FIXME("Ignoring root signature flags %#x.\n", desc->Flags); FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
if (!(binding_desc = vkd3d_calloc(desc->NumParameters, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_CBV:
/* FIXME: Register spaces should map to set layouts. */
if (p->u.Descriptor.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
vkd3d_free(binding_desc);
return E_NOTIMPL;
}
binding_desc[i].binding = p->u.Descriptor.ShaderRegister;
binding_desc[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
binding_desc[i].descriptorCount = 1;
binding_desc[i].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
binding_desc[i].pImmutableSamplers = NULL;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
vkd3d_free(binding_desc);
return E_NOTIMPL;
}
}
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
set_desc.pNext = NULL;
set_desc.flags = 0;
set_desc.bindingCount = desc->NumParameters;
set_desc.pBindings = binding_desc;
vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, &root_signature->vk_set_layout));
vkd3d_free(binding_desc);
if (vr < 0)
{
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = NULL; pipeline_layout_info.pNext = NULL;
pipeline_layout_info.flags = 0; pipeline_layout_info.flags = 0;
pipeline_layout_info.setLayoutCount = 0; pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = NULL; pipeline_layout_info.pSetLayouts = &root_signature->vk_set_layout;
pipeline_layout_info.pushConstantRangeCount = 0; pipeline_layout_info.pushConstantRangeCount = 0;
pipeline_layout_info.pPushConstantRanges = NULL; pipeline_layout_info.pPushConstantRanges = NULL;

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@ -215,6 +215,7 @@ struct d3d12_root_signature
LONG refcount; LONG refcount;
VkPipelineLayout vk_pipeline_layout; VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_set_layout;
struct d3d12_device *device; struct d3d12_device *device;
}; };

View File

@ -1359,24 +1359,27 @@ static void test_create_root_signature(void)
root_signature_desc.pStaticSamplers = NULL; root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature); hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); todo(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
refcount = get_refcount(device); if (SUCCEEDED(hr))
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); {
hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device); refcount = get_refcount(device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = get_refcount(device); hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = ID3D12Device_Release(tmp_device); refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(root_signature, &IID_ID3D12Object, TRUE); check_interface(root_signature, &IID_ID3D12Object, TRUE);
check_interface(root_signature, &IID_ID3D12DeviceChild, TRUE); check_interface(root_signature, &IID_ID3D12DeviceChild, TRUE);
check_interface(root_signature, &IID_ID3D12Pageable, FALSE); check_interface(root_signature, &IID_ID3D12Pageable, FALSE);
check_interface(root_signature, &IID_ID3D12RootSignature, TRUE); check_interface(root_signature, &IID_ID3D12RootSignature, TRUE);
refcount = ID3D12RootSignature_Release(root_signature); refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount); ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
}
root_signature_desc.NumParameters = 0; root_signature_desc.NumParameters = 0;
root_signature_desc.pParameters = NULL; root_signature_desc.pParameters = NULL;