libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.

This commit is contained in:
Henri Verbeet
2016-11-02 11:31:59 +01:00
parent d97df34093
commit 0f38858996
3 changed files with 92 additions and 20 deletions

View File

@@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
vkd3d_free(root_signature);
@@ -146,28 +147,95 @@ static struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12R
return impl_from_ID3D12RootSignature(iface);
}
static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VK_SHADER_STAGE_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case D3D12_SHADER_VISIBILITY_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
return 0;
}
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkPipelineLayoutCreateInfo pipeline_layout_info;
struct VkPipelineLayoutCreateInfo pipeline_layout_info;
struct VkDescriptorSetLayoutBinding *binding_desc;
struct VkDescriptorSetLayoutCreateInfo set_desc;
unsigned int i;
VkResult vr;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1;
if (desc->NumParameters)
FIXME("Non-empty root signatures not supported yet.\n");
if (desc->NumStaticSamplers)
FIXME("Static samplers not implemented yet.\n");
if (desc->Flags)
FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
if (!(binding_desc = vkd3d_calloc(desc->NumParameters, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_CBV:
/* FIXME: Register spaces should map to set layouts. */
if (p->u.Descriptor.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
vkd3d_free(binding_desc);
return E_NOTIMPL;
}
binding_desc[i].binding = p->u.Descriptor.ShaderRegister;
binding_desc[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
binding_desc[i].descriptorCount = 1;
binding_desc[i].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
binding_desc[i].pImmutableSamplers = NULL;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
vkd3d_free(binding_desc);
return E_NOTIMPL;
}
}
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
set_desc.pNext = NULL;
set_desc.flags = 0;
set_desc.bindingCount = desc->NumParameters;
set_desc.pBindings = binding_desc;
vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, &root_signature->vk_set_layout));
vkd3d_free(binding_desc);
if (vr < 0)
{
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = NULL;
pipeline_layout_info.flags = 0;
pipeline_layout_info.setLayoutCount = 0;
pipeline_layout_info.pSetLayouts = NULL;
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &root_signature->vk_set_layout;
pipeline_layout_info.pushConstantRangeCount = 0;
pipeline_layout_info.pPushConstantRanges = NULL;

View File

@@ -215,6 +215,7 @@ struct d3d12_root_signature
LONG refcount;
VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_set_layout;
struct d3d12_device *device;
};