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vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
For relative addressing, the vkd3d_shader_registers must point to another vkd3d_shader_src_param. For now, use the sm4_instruction to save them, since the only purpose of this struct is to be used as paramter for write_sm4_instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
281796c526
commit
0ef25ad137
Notes:
Alexandre Julliard
2023-11-07 22:39:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/435
@@ -1,4 +1,4 @@
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[pixel shader todo]
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[pixel shader]
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uniform float4 f[3];
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uniform float2 i;
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@@ -12,17 +12,17 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 0 0 0 0
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todo draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 4.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 12 float4 1 0 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 0 1 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 1 1 0 0
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todo draw quad
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todo probe all rgba (9.0, 10.0, 11.0, 12.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (9.0, 10.0, 11.0, 12.0)
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[pixel shader]
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@@ -49,7 +49,7 @@ todo(sm>=6) draw quad
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probe all rgba (14.0, 14.0, 14.0, 14.0)
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[pixel shader todo]
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[pixel shader]
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float i;
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float4 main() : sv_target
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@@ -61,8 +61,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2.3
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todo draw quad
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todo probe all rgba (3, 3, 3, 3)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (3, 3, 3, 3)
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[pixel shader]
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@@ -90,7 +90,7 @@ todo(sm>=6) draw quad
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probe all rgba (24.0, 0.0, 21.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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uniform float2 i;
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float4 main() : sv_target
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@@ -102,20 +102,20 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0 0 0 0
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todo draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 4.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 float4 1 0 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 0 1 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 1 1 0 0
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todo draw quad
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todo probe all rgba (9.0, 10.0, 11.0, 12.0)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (9.0, 10.0, 11.0, 12.0)
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[pixel shader todo]
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[pixel shader]
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float4 a;
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float4 main() : sv_target
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@@ -130,7 +130,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0 0 2.4 0
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todo draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 120.0, 90.0, 4.0)
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@@ -138,7 +138,7 @@ probe all rgba (1.0, 120.0, 90.0, 4.0)
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[require]
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shader model >= 4.0
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[pixel shader todo]
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[pixel shader]
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int i, j;
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float4 main() : sv_target
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@@ -155,19 +155,19 @@ float4 main() : sv_target
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[test]
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uniform 0 int 0
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uniform 1 int 0
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todo draw quad
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todo probe all rgba (100, 6, 7, 8)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (100, 6, 7, 8)
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uniform 0 int 2
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uniform 1 int 2
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todo draw quad
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todo probe all rgba (5, 6, 100, 8)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5, 6, 100, 8)
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uniform 0 int 1
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uniform 1 int 3
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todo draw quad
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todo probe all rgba (5, 6, 7, 4)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (5, 6, 7, 4)
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[pixel shader todo]
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[pixel shader]
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float a, b, c, d;
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float e, f, g, h;
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int i, j;
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@@ -192,5 +192,5 @@ uniform 0 float4 1 2 3 4
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uniform 4 float4 5 6 7 8
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uniform 8 int 3
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uniform 9 int 4
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todo draw quad
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todo probe all rgba (1126, 3344, 5566, 3788)
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todo(sm>=6) draw quad
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todo(sm>=6) probe all rgba (1126, 3344, 5566, 3788)
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