libs/vkd3d: Use HRESULT as preferred error code.

For consistency.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-04-11 13:21:43 +02:00
committed by Alexandre Julliard
parent e6e62e8a8e
commit 0e86a6b353
6 changed files with 12 additions and 12 deletions

View File

@@ -288,6 +288,7 @@ HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct d3d12_device *device)
{
HRESULT hr;
int rc;
TRACE("worker %p.\n", worker);
@@ -305,9 +306,9 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
if (device->join_thread)
{
if (!device->join_thread(worker->u.handle))
if (FAILED(hr = device->join_thread(worker->u.handle)))
{
ERR("Failed to join fence worker thread.\n");
ERR("Failed to join fence worker thread, hr %#x.\n", hr);
return E_FAIL;
}
}