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Release 1.13.
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Notes:
Henri Verbeet
2024-08-29 12:28:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1023
3
AUTHORS
3
AUTHORS
@ -3,6 +3,7 @@ Alexandre Julliard
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Alistair Leslie-Hughes
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Andrew Eikum
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Andrey Gusev
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Anna (navi) Figueiredo Gomes
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Atharva Nimbalkar
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Biswapriyo Nath
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Brendan Shanks
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@ -33,8 +34,10 @@ Petrichor Park
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Philip Rebohle
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Rémi Bernon
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Robin Kertels
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Shaun Ren
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Stefan Dösinger
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Sven Hesse
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Victor Chiletto
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Vinson Lee
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Yuxuan Shui
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Zhiyi Zhang
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86
ChangeLog.md
86
ChangeLog.md
@ -1,3 +1,89 @@
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# What's new in vkd3d 1.13 (29 August 2024)
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### libvkd3d
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- The ID3D12CommandList6 interface is supported.
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- Block-compressed textures can be created with unaligned dimensions. This
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corresponds to
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D3D12_FEATURE_D3D12_OPTIONS8.UnalignedBlockTexturesSupported.
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- Some minor issues pointed out by the Vulkan validation layers have been
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addressed. These are not known to affect applications in practice, but
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should make libvkd3d slightly more well-behaved.
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### libvkd3d-shader
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- New features for the HLSL source type:
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- Basic loop unrolling support. Some of the more complicated cases like
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loops containing conditional jumps are still unsupported.
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- Initialisation values for global variables, function parameters, and
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annotation variables are parsed and stored in output formats supporting
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them.
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- Shader model 5.1 register spaces are supported when using the
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corresponding target profiles, as well as shader model 5.1 reflection
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data.
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- Register reservations support expressions as offsets. For example:
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‘float f : register(c0[1 + 1 * 2]);’
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- The tex1D(), tex2D(), tex3D(), and texCUBE() intrinsic function variants
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with explicit derivatives are supported.
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- The following intrinsic functions are supported:
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- asint()
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- f16tof32()
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- faceforward()
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- GetRenderTargetSampleCount()
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- rcp()
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- tex2Dbias()
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- tex1Dgrad(), tex2Dgrad(), tex3Dgrad(), and texCUBEgrad()
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- The sin() and cos() intrinsic functions are supported in shader model
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1-3 profiles. These were already supported in shader model 4+ profiles.
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- The following features specific to effects target profiles:
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- Types supported in version 4.0+:
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- BlendState
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- ComputeShader, DomainShader, GeometryShader, and HullShader
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- DepthStencilState
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- RasterizerState
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- State application functions implemented for version 4.0+ effects:
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- OMSetRenderTargets()
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- SetBlendState()
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- SetComputeShader(), SetDomainShader(), SetGeometryShader(),
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SetHullShader(), SetPixelShader(), and SetVertexShader()
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- SetDepthStencilState()
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- SetRasterizerState()
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- String types. These are mainly used for annotations.
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- Annotations on global variables.
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- Support for the ‘Texture’ field of the ‘SamplerState’ type.
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- Support for NULL values.
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- Stores to swizzled matrix variables.
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- The ‘unsigned’ type modifier is supported. (For example,
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‘unsigned int’.) Note that ‘uint’ and related types were already
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supported.
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- ‘ConstantBuffer<>’ types.
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- The ‘SV_Coverage’ output semantic for fragment shaders.
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- The experimental DXIL source type supports quad group operations.
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- The Direct3D shader model 2-3 ‘texldb’ instruction is correctly disassembled
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when outputting Direct3D shader assembly.
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- New interfaces:
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- The vkd3d_shader_parameter_info structure extends the
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vkd3d_shader_compile_info structure, and can be used to specify shader
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parameters. This is a more generic version of the shader parameter
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interface for SPIR-V targets in struct vkd3d_shader_spirv_target_info.
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- The VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32 enumeration value specifies
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that a shader parameter contains 32-bit floating-point data.
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- The VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC shader parameter
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specifies the alpha test function.
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- The VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF shader parameter
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specifies the alpha test reference value.
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- The VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION shader parameter
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specifies the interpolation mode for colour inputs in Direct3D shader
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model 1-3 fragment shaders.
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- The VKD3D_SHADER_PARAMETER_TYPE_BUFFER enumeration value specifies that
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the value of a shader parameter is provided at run-time through a buffer
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resource.
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# What's new in vkd3d 1.12 (28 May 2024)
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### libvkd3d
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@ -365,7 +365,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 11:0:10
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 12:0:11
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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@ -400,7 +400,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 13:0:12
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 14:0:13
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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@ -413,7 +413,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:1:5
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:2:5
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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@ -1,5 +1,5 @@
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AC_PREREQ([2.69])
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AC_INIT([vkd3d],[1.12])
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AC_INIT([vkd3d],[1.13])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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@ -19,7 +19,7 @@
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#define VK_NO_PROTOTYPES
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#define VK_USE_PLATFORM_XCB_KHR
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_12
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_13
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#include "config.h"
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#include <vkd3d.h>
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#include <vkd3d_utils.h>
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@ -97,6 +97,7 @@ enum vkd3d_api_version
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VKD3D_API_VERSION_1_10,
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VKD3D_API_VERSION_1_11,
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VKD3D_API_VERSION_1_12,
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VKD3D_API_VERSION_1_13,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
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@ -55,6 +55,7 @@ enum vkd3d_shader_api_version
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VKD3D_SHADER_API_VERSION_1_10,
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VKD3D_SHADER_API_VERSION_1_11,
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VKD3D_SHADER_API_VERSION_1_12,
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VKD3D_SHADER_API_VERSION_1_13,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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@ -228,7 +228,7 @@ enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d
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#define VKD3D_SPIRV_VERSION_1_0 0x00010000
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#define VKD3D_SPIRV_VERSION_1_3 0x00010300
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 12
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#define VKD3D_SPIRV_GENERATOR_VERSION 13
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#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
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struct vkd3d_spirv_stream
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@ -271,7 +271,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_12;
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option->value = VKD3D_SHADER_API_VERSION_1_13;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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@ -403,7 +403,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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};
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TRACE("data %p, size %"PRIuPTR", filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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@ -949,7 +949,7 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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};
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TRACE("data %p, data_size %"PRIuPTR", flags %#x, comments %p, blob %p.\n",
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
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@ -2341,7 +2341,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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};
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@ -4019,7 +4019,7 @@ static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_sh
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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};
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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@ -853,7 +853,7 @@ int main(int argc, char **argv)
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if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
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options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13);
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if (options.target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY
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|| options.target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FEATURE,
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@ -547,7 +547,7 @@ static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_12},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN,
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
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@ -484,7 +484,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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option = &options[info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_12;
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option->value = VKD3D_SHADER_API_VERSION_1_13;
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compile_options = runner->r.compile_options;
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if (compile_options)
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