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vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
If a float expression is pre/post decremented and an unsigned one is used to execute it, the unsigned one is first negated (becoming 2^32-1) and then casted to float (becoming 2^32), which leads to an incorrect result. Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
c64627313f
commit
0e45838370
@@ -553,6 +553,18 @@ struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir
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return hlsl_new_store(ctx, lhs, NULL, rhs, 0, rhs->loc);
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}
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struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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const struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_constant *c;
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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return NULL;
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init_node(&c->node, HLSL_IR_CONSTANT, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc);
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c->value[0].i = n;
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return c;
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}
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location loc)
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{
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