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vkd3d-shader/dxil: Do not use field "reg" in of sm6_value when writing bitcasts.
It's going to be removed; the generated register data type is the right thing to look at here.
This commit is contained in:
committed by
Henri Verbeet
parent
9552dab5aa
commit
0e006715d8
Notes:
Henri Verbeet
2025-06-04 13:14:04 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1532
@@ -6955,9 +6955,11 @@ static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_recor
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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/* bitcast */
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/* VSIR bitcasts are represented by source registers with types different
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* from the types they were written with, rather than with different types
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* for the MOV source and destination. */
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if (handler_idx == VKD3DSIH_MOV)
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if (handler_idx == VKD3DSIH_MOV)
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src_param->reg.data_type = dst->reg.data_type;
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src_param->reg.data_type = ins->dst[0].reg.data_type;
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}
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}
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struct sm6_cmp_info
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struct sm6_cmp_info
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