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tests: Skip processing resources according to [require] directives.
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Alexandre Julliard
2023-10-18 22:51:21 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/412
@ -1081,7 +1081,13 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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break;
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break;
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case STATE_RESOURCE:
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case STATE_RESOURCE:
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set_resource(runner, runner->ops->create_resource(runner, ¤t_resource));
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/* Not every backend supports every resource type
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* (specifically, D3D9 doesn't support UAVs and
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* textures with data type other than float). */
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if (!skip_tests)
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{
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set_resource(runner, runner->ops->create_resource(runner, ¤t_resource));
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}
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free(current_resource.data);
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free(current_resource.data);
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break;
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break;
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