vkd3d-shader/ir: Validate descriptor types in vsir programs.

This commit is contained in:
Giovanni Mascellani
2025-03-28 10:39:43 +01:00
committed by Henri Verbeet
parent 869e6ef583
commit 0da80c1f25
Notes: Henri Verbeet 2025-04-16 16:52:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1447
2 changed files with 19 additions and 0 deletions

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@@ -61,6 +61,7 @@
#define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_INT16 + 1)
#define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1)
#define VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT (VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER + 1)
#define VKD3D_MAX_STREAM_COUNT 4
@@ -257,6 +258,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021,
VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022,
VKD3D_SHADER_ERROR_VSIR_INVALID_RANGE = 9023,
VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE = 9024,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,