vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_register_addressing().

This commit is contained in:
Henri Verbeet
2025-09-02 11:59:17 +02:00
parent cba58fdb59
commit 0d8acc97a3
Notes: Henri Verbeet 2025-09-04 14:11:49 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1712

View File

@@ -4145,10 +4145,11 @@ static uint32_t spirv_compiler_emit_register_addressing(struct spirv_compiler *c
addr_id = spirv_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0); addr_id = spirv_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0);
if (reg_index->offset) if (reg_index->offset)
{ {
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1); type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
addr_id = vkd3d_spirv_build_op_iadd(builder, type_id, addr_id = vkd3d_spirv_build_op_iadd(builder, type_id, addr_id,
addr_id, spirv_compiler_get_constant_uint(compiler, reg_index->offset)); spirv_compiler_get_constant_uint(compiler, reg_index->offset));
} }
return addr_id; return addr_id;
} }