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vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
On macOS vkd3d_shader_global_flags has underlying type unsigned long, while uint64_t is defined as unsigned long long. This difference causes a few warnings to be raised.
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committed by
Alexandre Julliard
parent
2955232656
commit
0d4aebd2e7
Notes:
Alexandre Julliard
2023-11-06 23:17:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
@@ -5425,9 +5425,9 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler
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}
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if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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FIXME("Unhandled global flags %#"PRIx64".\n", flags);
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FIXME("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
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else
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WARN("Unhandled global flags %#"PRIx64".\n", flags);
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WARN("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
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}
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static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)
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