vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.

On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
This commit is contained in:
Giovanni Mascellani
2023-10-20 15:01:35 +02:00
committed by Alexandre Julliard
parent 2955232656
commit 0d4aebd2e7
Notes: Alexandre Julliard 2023-11-06 23:17:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
3 changed files with 4 additions and 4 deletions

View File

@@ -5425,9 +5425,9 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler
}
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#"PRIx64".\n", flags);
FIXME("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
else
WARN("Unhandled global flags %#"PRIx64".\n", flags);
WARN("Unhandled global flags %#"PRIx64".\n", (uint64_t)flags);
}
static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)