vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.

On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
This commit is contained in:
Giovanni Mascellani
2023-10-20 15:01:35 +02:00
committed by Alexandre Julliard
parent 2955232656
commit 0d4aebd2e7
Notes: Alexandre Julliard 2023-11-06 23:17:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
3 changed files with 4 additions and 4 deletions

View File

@@ -419,7 +419,7 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler,
}
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", global_flags);
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
}
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)