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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
51
tests/hlsl/vector-indexing.shader_test
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51
tests/hlsl/vector-indexing.shader_test
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@@ -0,0 +1,51 @@
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 color;
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color[0] = 0.020;
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color[1] = 0.245;
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color[2] = 0.351;
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color[3] = 1.0;
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return color;
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}
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[test]
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draw quad
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probe all rgba (0.02, 0.245, 0.351, 1.0)
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[pixel shader]
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uniform float4 m;
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float4 main() : SV_TARGET
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{
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return float4(m[0], m[1], m[1], m[2]);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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probe all rgba (1.0, 2.0, 2.0, 3.0)
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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float4 vec = {0, 1, 2, 3};
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int1 idx = {3};
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return vec[idx];
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}
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 vec = {0, 1, 2, 3};
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int2 idx = {1, 2};
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return vec[idx.y];
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}
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[test]
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 2.0)
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