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tests: Move HLSL tests to a subdirectory.
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committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
16
tests/hlsl/vector-indexing-uniform.shader_test
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16
tests/hlsl/vector-indexing-uniform.shader_test
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@@ -0,0 +1,16 @@
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% Use a uniform to prevent the compiler from optimizing.
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[pixel shader]
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uniform float i;
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float4 main() : SV_TARGET
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{
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float4 color = float4(0.5, 0.4, 0.3, 0.2);
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color.g = color[i];
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color.b = 0.8;
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return color;
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}
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[test]
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uniform 0 float 2
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draw quad
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probe all rgba (0.5, 0.3, 0.8, 0.2)
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