tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,16 @@
% Use a uniform to prevent the compiler from optimizing.
[pixel shader]
uniform float i;
float4 main() : SV_TARGET
{
float4 color = float4(0.5, 0.4, 0.3, 0.2);
color.g = color[i];
color.b = 0.8;
return color;
}
[test]
uniform 0 float 2
draw quad
probe all rgba (0.5, 0.3, 0.8, 0.2)