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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
57
tests/hlsl/uav-rwstructuredbuffer.shader_test
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57
tests/hlsl/uav-rwstructuredbuffer.shader_test
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@@ -0,0 +1,57 @@
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[require]
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shader model >= 5.0
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[pixel shader todo]
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struct s
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{
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float3 a;
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};
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struct s2
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{
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float4x4 f1, f2, f3;
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};
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RWStructuredBuffer<float4> u : register(u2);
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RWStructuredBuffer<float> u1;
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RWStructuredBuffer<float2x2> u2;
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RWStructuredBuffer<struct s> u3;
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RWStructuredBuffer<float4x4> u4;
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RWStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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% Array type
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[pixel shader]
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typedef float arr[2];
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RWStructuredBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Object types
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[pixel shader fail]
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RWStructuredBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RWStructuredBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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