tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,107 @@
[require]
shader model >= 5.0
% UAVs are implicitly allocated starting from the highest render target slot.
% They cannot overlap render target slots, and also cannot be allocated any
% lower than the highest render target.
% This ceases to be true with shader model 5.1.
[render target 1]
format r32g32b32a32 float
size (640, 480)
[pixel shader]
struct s
{
float3 a;
};
RWBuffer<float4> u : register(u2);
RWBuffer<float> u1;
RWBuffer<float2x2> u2;
RWBuffer<struct s> u3;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Type size is too wide
[pixel shader fail]
struct s
{
float3 a;
float2 b;
};
RWBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail todo]
RWBuffer<double3> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader]
RWBuffer<double2> u;
float4 main() : sv_target1
{
return 0;
}
% Array type
[pixel shader fail]
typedef float arr[2];
RWBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail]
RWBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[buffer uav 2]
size (1, 1)
0.1 0.2 0.3 0.4
[pixel shader]
RWBuffer<float4> u : register(u2);
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
[test]
draw quad
probe buffer uav 2 (0, 0) rgba (11.1, 12.2, 13.3, 14.4)