tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,55 @@
[require]
shader model >= 5.0
[uav 0]
format r32g32b32a32 float
size (1, 1)
0.1 0.2 0.3 0.4
[compute shader]
RWTexture2D<float4> u;
void func(out float4 f)
{
f.x = 0.1;
f.y = 0.2;
f.z = 0.3;
f.w = 0.4;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)].yzwx);
}
[test]
dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
format r32 float
size (1, 1)
0.1
[compute shader]
RWTexture2D<float> u;
void func(inout float f)
{
f += 0.1;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)]);
}
[test]
dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)