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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
55
tests/hlsl/uav-out-param.shader_test
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55
tests/hlsl/uav-out-param.shader_test
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@@ -0,0 +1,55 @@
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[require]
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shader model >= 5.0
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[uav 0]
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format r32g32b32a32 float
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size (1, 1)
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0.1 0.2 0.3 0.4
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[compute shader]
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RWTexture2D<float4> u;
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void func(out float4 f)
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{
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f.x = 0.1;
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f.y = 0.2;
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f.z = 0.3;
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f.w = 0.4;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)].yzwx);
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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format r32 float
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size (1, 1)
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0.1
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[compute shader]
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RWTexture2D<float> u;
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void func(inout float f)
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{
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f += 0.1;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)]);
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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