tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,30 @@
[require]
shader model >= 5.0
[uav 0]
format r32 float
size (3, 1)
0.1 0.2 0.3
[uav 1]
format r32 float
size (1, 1)
0.5
[compute shader]
RWTexture2D<float> u, v;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
u[uint2(2, 0)] = u[uint2(0, 0)];
}
[test]
dispatch 1 1 1
probe uav 0 (0, 0) r (0.6)
probe uav 0 (1, 0) r (0.6)
probe uav 0 (2, 0) r (0.6)
probe uav 1 (0, 0) r (0.5)