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tests: Move HLSL tests to a subdirectory.
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committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
22
tests/hlsl/struct-array.shader_test
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22
tests/hlsl/struct-array.shader_test
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@@ -0,0 +1,22 @@
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% In SM4, array elements are always aligned to the next vec4, although structs are not.
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform struct
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{
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float p, q;
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} colours[3];
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float4 main() : sv_target
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{
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return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.5)
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