tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,173 @@
[pixel shader fail]
sampler s
{
foo = float;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s = sampler_state
{
foo = float;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s
{
2 = 3;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s
{
2;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s
{
foo;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s
{
foo = bar
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s {}
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f {} = 1;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f = 1 {};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
sampler s = sampler_state;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f {} : register(c1);
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f
{
foo = (sampler)2;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f
{
foo = (faketype)2;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f
{
foo = (sampler)bar;
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float f
{
foo = bar();
};
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
float u : register(c1) {};
float4 main() : sv_target
{
float zero = 0;
float a {};
float b
{
foo = bar;
foo = bar;
foo = (int)2;
foo = (int)bar;
foo = float4(bar, baz, qux, xyzzy);
foo = zero++;
};
float c {}, d = 1, e;
struct {int a;} s {foo = bar;};
return float4(0, 1, zero, 1);
}
[test]
draw quad
probe all rgba (0, 1, 0, 1)