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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
36
tests/hlsl/pow.shader_test
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36
tests/hlsl/pow.shader_test
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@@ -0,0 +1,36 @@
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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{
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return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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draw quad
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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[pixel shader]
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float3x2 b = {6, 5, 4, 3, 2, 1};
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float2x2 r = pow(a, b);
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return float4(r);
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}
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[test]
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draw quad
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probe all rgba (1.0, 32.0, 256.0, 125.0) 2
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float4 b = {1, 2, 3, 4};
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pow(a, b);
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return 0;
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}
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