tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

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[require]
shader model >= 5.0
[pixel shader]
struct apple {
float2 a;
Texture2D tex;
sampler sam;
float b;
};
uniform apple ap;
float4 main() : sv_target
{
return float4(ap.a, ap.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 2.0, 3.0, 0.0)
[pixel shader]
struct apple {
Texture2D tex;
sampler sam;
};
struct banana {
float2 a;
apple ap;
float b;
};
uniform banana ba;
float4 main() : sv_target
{
return float4(ba.a, ba.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)
[pixel shader]
struct apple {
float2 a;
Texture2D tex[2];
float b;
};
uniform apple ap;
float4 main() : sv_target
{
return float4(ap.a, ap.b, 0);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)