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tests: Move HLSL tests to a subdirectory.
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committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
15
tests/hlsl/math.shader_test
Normal file
15
tests/hlsl/math.shader_test
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@@ -0,0 +1,15 @@
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[pixel shader]
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float4 main(uniform float4 a, uniform float2 b) : SV_TARGET
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{
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float u = a.x, v = a.y, w = a.z, x = a.w, y = b.x, z = b.y;
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return float4(x * y - z / w + --u / -v,
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z * x / y + w / -v,
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u + v - w,
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x / y / w);
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}
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[test]
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uniform 0 float4 2.5 0.3 0.2 0.7
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uniform 4 float4 0.1 1.5 0.0 0.0
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draw quad
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probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1
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