tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

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[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
float zero = 0.0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float zero = 0.0;
float one = 1.0;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float zero = 0.0;
float one = 1.0;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int x = 5;
int y = 15;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int x = 5;
int y = 15;
int zero = 0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int zero = 0;
int one = 1;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int zero = 0;
int one = 1;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
uint zero = 0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint zero = 0;
uint one = 1;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint zero = 0;
uint one = 1;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)