mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
80
tests/hlsl/length.shader_test
Normal file
80
tests/hlsl/length.shader_test
Normal file
@@ -0,0 +1,80 @@
|
||||
[pixel shader]
|
||||
uniform float4 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 2.0 3.0 4.0 5.0
|
||||
draw quad
|
||||
probe all rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
|
||||
|
||||
[pixel shader]
|
||||
uniform float3 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 2.0 3.0 4.0 0.0
|
||||
draw quad
|
||||
probe all rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
|
||||
|
||||
[pixel shader]
|
||||
uniform float2 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 2.0 3.0 0.0 0.0
|
||||
draw quad
|
||||
probe all rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
|
||||
|
||||
[pixel shader]
|
||||
uniform float1 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 2.0 0.0 0.0 0.0
|
||||
draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
[pixel shader]
|
||||
uniform float x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 2.0 0.0 0.0 0.0
|
||||
draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
[pixel shader fail]
|
||||
uniform float1x3 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
uniform float4x1 x;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return length(x);
|
||||
}
|
Reference in New Issue
Block a user