tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,80 @@
[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe all rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
draw quad
probe all rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
draw quad
probe all rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return length(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return length(x);
}