tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,36 @@
[require]
shader model >= 4.0
[input layout]
0 r32g32 float sv_position
[vertex buffer 0]
-2.0 -2.0
2.0 -2.0
-2.0 2.0
2.0 2.0
[vertex shader]
void main(inout float4 pos : sv_position)
{
}
[pixel shader]
float4 main(bool face : sv_isfrontface) : sv_target
{
return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
}
[test]
draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex buffer 0]
-2.0 -2.0
-2.0 2.0
2.0 -2.0
2.0 2.0
[test]
draw triangle strip 4
probe all rgba (1.0, 2.0, 1.0, 2.0)