tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,41 @@
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return floor(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
float a = floor(u.r);
int2 b = floor(u.gb);
float4 res = float4(b, a, u.a);
return floor(res);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4
[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform int4 u) : sv_target
{
float a = floor(u.r);
int2 b = floor(u.gb);
float4 res = float4(b, a, u.a);
return floor(res);
}
[test]
uniform 0 int4 -1 6 7 3
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4