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tests: Move HLSL tests to a subdirectory.
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committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
21
tests/hlsl/compute.shader_test
Normal file
21
tests/hlsl/compute.shader_test
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@@ -0,0 +1,21 @@
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[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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size (1, 1)
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0.1
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[compute shader]
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RWTexture2D<float> u;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(0, 0)] = -123.0;
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) r (-123.0)
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