tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,38 @@
[pixel shader]
float4 main(uniform float3 u) : sv_target
{
return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3));
}
[test]
uniform 0 float4 -0.3 -0.1 0.7 0.0
draw quad
probe all rgba (-0.1, 0.7, -0.3, 0.3)
[pixel shader]
float4 main() : sv_target
{
float3x2 a = {6, 5, 4, 3, 2, 1};
float2x3 b = {1, 2, 3, 4.2, 5.2, 6.2};
float3x4 c = 5.5;
float2x2 r = clamp(a, b, c);
return float4(r);
}
[test]
draw quad
probe all rgba (5.5, 5.0, 4.2, 5.2)
[pixel shader fail]
float4 main() : sv_target
{
float2x2 a = {3.1, 3.1, 3.1, 3.1};
float2x2 b = {1, 2, 3, 4};
float4 c = {5.5, 4.5, 3.5, 2.5};
clamp(a, b, c);
return 0;
}