tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

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[require]
shader model >= 4.0
[input layout]
0 r32g32b32a32 uint apple
0 r32g32 int sv_position
[vertex buffer 0]
format r32 uint
0 1 0x80000000 0xffffffff -2 -2
0 1 0x80000000 0xffffffff -2 2
0 1 0x80000000 0xffffffff 2 -2
0 1 0x80000000 0xffffffff 2 2
[vertex shader]
struct input
{
bool4 apple : apple;
int4 pos : sv_position;
};
struct output
{
bool4 apple : apple;
int4 fapple : apple1;
float4 pos : sv_position;
};
void main(in struct input i, out struct output o, uint id : SV_VertexID)
{
o.apple = i.apple;
o.fapple = i.apple;
o.pos = i.pos;
}
[pixel shader]
struct input
{
bool4 apple : apple;
int4 fapple : apple1;
float4 pos : sv_position;
};
float4 main(struct input i) : sv_target
{
return i.apple + i.fapple;
}
[test]
draw triangle strip 4
probe all rgba (0.0, 2.0, 2.0, 2.0)