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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
48
tests/hlsl/bool-cast.shader_test
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48
tests/hlsl/bool-cast.shader_test
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@@ -0,0 +1,48 @@
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[pixel shader]
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float4 main() : SV_TARGET
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{
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return float4(
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(float)(bool)0.0,
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(float)(bool)0,
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(float)(bool)2.0,
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(float)(bool)2
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);
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform float4 x;
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uniform int4 y;
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float4 main() : SV_TARGET
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{
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return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
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}
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[test]
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uniform 0 float4 0.0 0.0 2.0 4.0
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uniform 4 int4 0 1 0 10
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draw quad
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probe all rgba (0.0, 10.0, 1.0, 11.0)
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[pixel shader]
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uniform bool4 b;
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float4 main() : sv_target
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{
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return (float4)b + (float4)(int4)b;
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}
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[test]
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uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 0.0)
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