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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
48
tests/hlsl/asfloat.shader_test
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48
tests/hlsl/asfloat.shader_test
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@@ -0,0 +1,48 @@
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[require]
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shader model >= 4.0
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[pixel shader]
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float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
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{
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float4 ret;
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ret.x = asfloat(f);
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ret.y = asfloat(i);
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ret.z = asfloat(u);
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ret.w = asfloat(h);
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return ret;
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}
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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float4 main(uniform float2x2 m, uniform float4 v) : sv_target
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{
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return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
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}
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[test]
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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[pixel shader fail]
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float4 main() : sv_target
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{
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bool b = true;
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return asfloat(b);
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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double d = 1.0;
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return asfloat(d);
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}
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