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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
102
tests/hlsl/arithmetic-int-uniform.shader_test
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102
tests/hlsl/arithmetic-int-uniform.shader_test
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@@ -0,0 +1,102 @@
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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probe all rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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uniform float4 a;
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float4 main() : SV_TARGET
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{
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return abs(int4(a));
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}
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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