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tests: Move HLSL tests to a subdirectory.
This commit is contained in:
committed by
Alexandre Julliard
parent
69f32796b0
commit
0d2f2e1860
Notes:
Alexandre Julliard
2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
68
tests/hlsl/arithmetic-float.shader_test
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68
tests/hlsl/arithmetic-float.shader_test
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@ -0,0 +1,68 @@
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float x = 5.0;
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float y = 15.0;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float x = 5.0;
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float y = 15.0;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float x = 42;
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float y = 5;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float x = 45;
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float y = 5;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[require]
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% Infinities are not allowed in SM1
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shader model >= 4.0
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float x = 1;
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float y = 0;
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return x / y;
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}
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[test]
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draw quad
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probe all rgba (1e99, 1e99, 1e99, 1e99)
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