tests: Move HLSL tests to a subdirectory.

This commit is contained in:
Zebediah Figura
2023-06-23 18:04:52 -05:00
committed by Alexandre Julliard
parent 69f32796b0
commit 0d2f2e1860
Notes: Alexandre Julliard 2023-06-28 23:04:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/248
139 changed files with 140 additions and 140 deletions

View File

@@ -0,0 +1,63 @@
[require]
shader model >= 4.0
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 1.6 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[test]
uniform 0 float4 1.0 0.0 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float2x2 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)