vkd3d-shader/hlsl: Emit a hlsl_fixme() if multiple valid entry point definitions are given.

This commit is contained in:
Zebediah Figura 2023-02-09 14:36:58 -06:00 committed by Alexandre Julliard
parent bb41c3b5fe
commit 0cf39f3c63
Notes: Alexandre Julliard 2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85

View File

@ -2696,8 +2696,13 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
{ {
if (!decl->has_body) if (!decl->has_body)
continue; continue;
if (entry_func)
{
/* Depending on d3dcompiler version, either the first or last is
* selected. */
hlsl_fixme(&ctx, &decl->loc, "Multiple valid entry point definitions.");
}
entry_func = decl; entry_func = decl;
break;
} }
} }