vkd3d-shader/hlsl: Handle uppercase regset names in register().

This commit is contained in:
Nikolay Sivov
2023-04-16 19:38:58 +02:00
committed by Alexandre Julliard
parent d8ef0c69a8
commit 0cea4d352e
Notes: Alexandre Julliard 2023-04-19 22:11:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/162
3 changed files with 34 additions and 3 deletions

View File

@@ -121,6 +121,20 @@ float4 main() : sv_target1
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
[pixel shader]
RWTexture2D<float4> u : register(U3);
float4 main() : sv_target1
{
u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6);
return 0;
}
[test]
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
[uav 2]