vkd3d-shader/hlsl: Handle uppercase regset names in register().

This commit is contained in:
Nikolay Sivov
2023-04-16 19:38:58 +02:00
committed by Alexandre Julliard
parent d8ef0c69a8
commit 0cea4d352e
Notes: Alexandre Julliard 2023-04-19 22:11:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/162
3 changed files with 34 additions and 3 deletions

View File

@@ -1,3 +1,21 @@
% Uppercase register set names
[pixel shader]
cbuffer Constants : register(B1)
{
};
Texture2D tex : register(T1);
float4 foo : register(C0);
float4 main() : sv_target
{
return foo;
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
// Test empty constant buffer.
cbuffer Constants : register(b1)
@@ -16,7 +34,6 @@ uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
% SM1 buffer offset allocation follows different rules than SM4.
% Those would have to be tested separately.
[require]
@@ -611,7 +628,7 @@ float4 main() : sv_target
cbuffer buffer
{
float4 foo : packoffset(c0);
Texture2D tex : register(t1);
Texture2D tex : register(T1);
}
float4 main() : sv_target