tests: Use only one heap for textures in the d3d12 shader runner.

The d3d12 specification forbids simultaneously binding more than one heap of a
given type.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-12 15:02:15 -06:00
committed by Alexandre Julliard
parent 13ca6322c7
commit 0ca2444e9b
3 changed files with 22 additions and 7 deletions

View File

@ -61,7 +61,7 @@ typedef int HRESULT;
#include "vkd3d_test.h"
#include "shader_runner.h"
static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...)
void fatal_error(const char *format, ...)
{
va_list args;