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tests: Use only one heap for textures in the d3d12 shader runner.
The d3d12 specification forbids simultaneously binding more than one heap of a given type. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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13ca6322c7
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0ca2444e9b
@ -61,7 +61,7 @@ typedef int HRESULT;
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#include "vkd3d_test.h"
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#include "shader_runner.h"
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static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...)
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void fatal_error(const char *format, ...)
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{
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va_list args;
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