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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_B.
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Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -967,6 +967,9 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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enum vkd3d_data_type data_type;
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uint32_t coord_mask;
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struct msl_dst dst;
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bool bias;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1001,6 +1004,11 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Sampling resource type %#x is not supported.", resource_type);
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if ((resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1D || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY)
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&& bias)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Resource type %#x does not support mipmapping.", resource_type);
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if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1062,6 +1070,12 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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if (bias)
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{
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vkd3d_string_buffer_printf(sample, ", bias(");
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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vkd3d_string_buffer_printf(sample, "))");
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msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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@@ -1238,6 +1252,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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msl_cast(gen, ins, "uint");
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break;
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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msl_sample(gen, ins);
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break;
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case VKD3DSIH_GEO:
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@@ -32,15 +32,15 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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uniform 0 float4 6.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
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uniform 0 float4 7.46 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(4.0, 0.0, 10.0, 0.0)
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uniform 0 float4 8.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(0.0, 0.0, 10.0, 0.0)
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[require]
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@@ -60,13 +60,13 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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uniform 0 float4 6.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
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uniform 0 float4 7.46 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba(4.0, 0.0, 10.0, 0.0)
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uniform 0 float4 8.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba(0.0, 0.0, 10.0, 0.0)
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