vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_B.

This commit is contained in:
Henri Verbeet
2025-05-25 23:10:03 +02:00
parent af8b3f94e7
commit 0c8bc0f42c
Notes: Henri Verbeet 2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
2 changed files with 21 additions and 6 deletions

View File

@@ -32,15 +32,15 @@ float4 main(float2 coord : texcoord) : sv_target
[test]
uniform 0 float4 6.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
uniform 0 float4 7.46 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(4.0, 0.0, 10.0, 0.0)
uniform 0 float4 8.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(0.0, 0.0, 10.0, 0.0)
[require]
@@ -60,13 +60,13 @@ float4 main(float2 coord : texcoord) : sv_target
[test]
uniform 0 float4 6.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
uniform 0 float4 7.46 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0,0) rgba(4.0, 0.0, 10.0, 0.0)
uniform 0 float4 8.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0,0) rgba(0.0, 0.0, 10.0, 0.0)