vkd3d-shader: Implement relative addressing of tessellation control shader inputs.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-02-03 19:24:17 +01:00
committed by Alexandre Julliard
parent 88fd3b3e1b
commit 0c73afd424
2 changed files with 139 additions and 18 deletions

View File

@@ -33308,7 +33308,7 @@ static void test_hull_shader_relative_addressing(void)
transition_resource_state(command_list, so_buffer,
D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
todo check_triangles(&rb, &expected_triangle, 1);
check_triangles(&rb, &expected_triangle, 1);
release_resource_readback(&rb);
ID3D12Resource_Release(so_buffer);