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vkd3d-shader: Implement relative addressing of tessellation control shader inputs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
88fd3b3e1b
commit
0c73afd424
@@ -33308,7 +33308,7 @@ static void test_hull_shader_relative_addressing(void)
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transition_resource_state(command_list, so_buffer,
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D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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todo check_triangles(&rb, &expected_triangle, 1);
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check_triangles(&rb, &expected_triangle, 1);
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release_resource_readback(&rb);
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ID3D12Resource_Release(so_buffer);
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