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vkd3d-shader: Avoid using the term "varying" for all semantics.
It's not particularly accurate; "varying" only refers to the interface between two consecutive shader stages. Replace it with "semantic" in most cases. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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