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vkd3d-shader: Avoid using the term "varying" for all semantics.
It's not particularly accurate; "varying" only refers to the interface between two consecutive shader stages. Replace it with "semantic" in most cases. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
445165823e
commit
0c3b1d1d89
@@ -65,7 +65,7 @@ vkd3d_shader_tests = \
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tests/hlsl-return-void.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-varying.shader_test \
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tests/hlsl-struct-semantics.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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@@ -262,7 +262,7 @@ XFAIL_TESTS = \
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tests/hlsl-return-void.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-varying.shader_test \
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tests/hlsl-struct-semantics.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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