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libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
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include/private/vkd3d_memory.h
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56
include/private/vkd3d_memory.h
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@ -0,0 +1,56 @@
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_MEMORY_H
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#define __VKD3D_MEMORY_H
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#include "vkd3d_debug.h"
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static inline void *vkd3d_malloc(size_t size)
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{
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void *ptr;
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if (!(ptr = malloc(size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void *vkd3d_realloc(void *ptr, size_t size)
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{
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if (!(ptr = realloc(ptr, size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void *vkd3d_calloc(size_t count, size_t size)
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{
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void *ptr;
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if (!(ptr = calloc(count, size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void vkd3d_free(void *ptr)
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{
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free(ptr);
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}
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#endif /* __VKD3D_MEMORY_H */
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@ -28,3 +28,20 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug)
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID riid, void **device)
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{
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struct vkd3d_device_create_info create_info;
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TRACE("adapter %p, minimum_feature_level %#x, riid %s, device %p.\n",
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adapter, minimum_feature_level, debugstr_guid(riid), device);
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if (adapter)
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FIXME("Ignoring adapter %p.\n", adapter);
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create_info.minimum_feature_level = minimum_feature_level;
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create_info.signal_event_pfn = VKD3DSignalEvent;
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return vkd3d_create_device(&create_info, riid, device);
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}
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@ -27,6 +27,6 @@
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#define NONAMELESSUNION
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#include "vkd3d_debug.h"
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#include "d3d12.h"
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#include "vkd3d.h"
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#endif /* __VKD3D_UTILS_PRIVATE_H */
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@ -51,23 +51,6 @@ HRESULT WINAPI vkd3d_create_device(const struct vkd3d_device_create_info *create
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riid, device);
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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REFIID riid, void **device)
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{
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struct vkd3d_device_create_info create_info;
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TRACE("adapter %p, minimum_feature_level %#x, riid %s, device %p.\n",
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adapter, minimum_feature_level, debugstr_guid(riid), device);
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if (adapter)
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FIXME("Ignoring adapter %p.\n", adapter);
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create_info.minimum_feature_level = minimum_feature_level;
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create_info.signal_event_pfn = VKD3DSignalEvent;
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return vkd3d_create_device(&create_info, riid, device);
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}
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/* Events */
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HANDLE WINAPI VKD3DCreateEvent(void)
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{
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@ -26,8 +26,7 @@
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d.h"
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#include "vkd3d_common.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_vulkan.h"
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#include <assert.h>
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@ -275,34 +274,6 @@ VkFormat vk_format_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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bool vkd3d_array_reserve(void **elements, size_t *capacity,
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size_t element_count, size_t element_size) DECLSPEC_HIDDEN;
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static inline void *vkd3d_malloc(size_t size)
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{
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void *ptr;
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if (!(ptr = malloc(size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void *vkd3d_realloc(void *ptr, size_t size)
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{
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if (!(ptr = realloc(ptr, size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void *vkd3d_calloc(size_t count, size_t size)
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{
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void *ptr;
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if (!(ptr = calloc(count, size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void vkd3d_free(void *ptr)
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{
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free(ptr);
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}
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HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
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HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
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