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vkd3d-compiler: Add the HLSL source type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -52,12 +52,17 @@ static const struct source_type_info
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enum vkd3d_shader_source_type type;
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const char *name;
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const char *description;
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bool is_binary;
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}
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source_type_info[] =
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{
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{VKD3D_SHADER_SOURCE_DXBC_TPF,
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"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
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" This is the format used for Direct3D shader model 4 and 5 shaders.\n"},
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" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
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true},
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{VKD3D_SHADER_SOURCE_HLSL,
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"hlsl", "High Level Shader Language source code.\n",
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false},
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};
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static const struct target_type_info
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@ -594,7 +599,7 @@ int main(int argc, char **argv)
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if (!(input = open_input(options.filename, &close_input)))
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goto done;
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if (!options.filename && isatty(fileno(input)))
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if (!options.filename && get_source_type_info(options.source_type)->is_binary && isatty(fileno(input)))
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{
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fprintf(stderr, "Input is a tty and input format is binary, exiting.\n"
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"If this is really what you intended, specify the input explicitly.\n");
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