diff --git a/tests/hlsl/geometry.shader_test b/tests/hlsl/geometry.shader_test index 4766e64c0..e47a0edc2 100644 --- a/tests/hlsl/geometry.shader_test +++ b/tests/hlsl/geometry.shader_test @@ -61,8 +61,8 @@ float4 main(struct ps_data ps_input) : SV_Target [test] draw point list 1 -probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0) -probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0) -todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0) -probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0) -probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0) +bug(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0) +bug(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0) +bug(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0) +bug(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0) +bug(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)