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vkd3d: Implement support for D3D12_FEATURE_EXISTING_HEAPS.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
33217ebfca
commit
0b622c6704
@@ -1697,6 +1697,11 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
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BOOL BarycentricsSupported;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
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typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
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{
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BOOL Supported;
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} D3D12_FEATURE_DATA_EXISTING_HEAPS;
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typedef enum D3D12_FEATURE
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{
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D3D12_FEATURE_D3D12_OPTIONS = 0,
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@@ -1714,6 +1719,7 @@ typedef enum D3D12_FEATURE
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D3D12_FEATURE_SHADER_CACHE = 19,
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D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
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D3D12_FEATURE_D3D12_OPTIONS3 = 21,
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D3D12_FEATURE_EXISTING_HEAPS = 22,
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} D3D12_FEATURE;
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typedef struct D3D12_MEMCPY_DEST
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