vkd3d-shader: Implement texel offsets for ld instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-13 11:25:57 +02:00 committed by Alexandre Julliard
parent 6296758849
commit 0b278a7773

View File

@ -5262,6 +5262,17 @@ static void vkd3d_dxbc_compiler_prepare_sampled_image(struct vkd3d_dxbc_compiler
vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg), depth_comparison);
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
return vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_TYPE_INT, component_count, (const uint32_t *)data);
}
static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -5275,9 +5286,6 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
uint32_t image_operands[2];
DWORD coordinate_mask;
if (vkd3d_shader_instruction_has_texel_offset(instruction))
FIXME("Texel offset not supported.\n");
/* OpImageFetch must be used with a sampled image. */
vkd3d_dxbc_compiler_prepare_dummy_sampled_image(compiler, &image, &src[1].reg);
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
@ -5291,6 +5299,12 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[0], VKD3DSP_WRITEMASK_3);
}
if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
operands_mask |= SpvImageOperandsConstOffsetMask;
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
instruction, image.resource_type_info);
}
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
@ -5386,17 +5400,6 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
dst, val_id, image.sampled_type, src[1].swizzle);
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
return vkd3d_dxbc_compiler_get_constant(compiler,
VKD3D_TYPE_INT, component_count, (const uint32_t *)data);
}
static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{